The Art of Games: ‘Golf Story’ deserves a place on every Nintendo Switch

While an RPG based around golf may seem strange on the surface, “Golf Story” (2017) is one of the best indie games on the Nintendo Switch. As its name may suggest, “Golf Story” is a story-based game with golf as its subject, but it has the presentation and gameplay chops to back up its charming story. […]


The Art of Games: ‘What Remains of Edith Finch’ is a joy of tragedies

Welcome to the newest addition to the Tufts Daily Arts section: The Art of Games. In this new weekly column, I will be reviewing games, giving my thoughts on the state of the industry and just taking a look into the world of games. Without any further introduction, here is my review of the video […]


Jump right into explosive aerial combat with ‘Cloud Pirates’

A lot of people are suckers for games about pirates — not so much the plundering and looting part but the part where you sail ships around and put broadsides into enemy vessels. Naval gameplay should give the player the feeling of excitement they would get if they were fighting in the climactic battle of “Pirates of […]


New ‘Hearthstone’ expansion ‘Mean Streets of Gadgetzan’ could be just what free-to-play players needed

Activision-Blizzard’s famed digital collectible card game “Hearthstone: Heroes of Warcraft” (2014) is back again with its latest expansion, “Mean Streets of Gadgetzan,” and its arrival could not come soon enough. Anyone who’s been trying to climb the ladder in “Hearthstone” or get a decent result in the Arena as anything that’s not a Mage has been in for […]


Gamers design dream theme parks with ‘Planet Coaster’

Back in the early 2000s, “RollerCoaster Tycoon 2” (2002) was a blast to play. One could design rides with just the right amount of corkscrews, helixes and inversions to get park-goers’ adrenaline pumping. Until now, few roller coaster design and theme park management games have achieved the same level of innovation and mechanical depth. Even the sequel, […]


Sid Meier’s ‘Civilization VI’ repeats a history of disappointment

As a faithful owner of the fourth and fifth iterations of Sid Meier’s “Civilization” series, it was only appropriate to cover the latest iteration in an acclaimed series that has long been the pinnacle of the 4X genre. Many players hoped that developer Firaxis had learned its lesson after several botched releases; Don’t stock the shelves […]


Demons, space marines and metal: ‘DOOM’ multiplayer beta returns to series’ roots  

The first-person shooter — where players take command of, and see through the eyes of, a gun-toting protagonist — has been the granddaddy of video game genres for over 20 years. FPSs dominate various “game of the year” lists and a first-person shooter has, without fail, been the bestselling video game globally for at least the […]


‘Overwatch’: not just another Team Fortress

It’s been a long time coming, but arena shooters are finally making a comeback. Who better to lead this renaissance of a genre once dominated by some of the most iconic titles of the 1990s like “Quake” and “Unreal Tournament” than Blizzard Entertainment. They built the pinnacle of MMORPGs (Massively Multiplayer Online Role-Playing Game) in […]


Tom Clancy’s The Division’ beta dragged down by iterative gameplay

Tom Clancy’s name has been thrown into the titles of so many thriller novels and video games of varying quality that it has become a red flag for mediocrity, and its inclusion in the title of “The Division” doesn’t help matters. “The Division” is an open-world third-person shooter with role-playing game elements set in New York […]


‘XCOM 2’ offers fresh take on first installment through bolder gameplay, presentation

By all accounts, players were generally pretty bad at saving the world in Firaxis’ 2012 game “XCOM: Enemy Unknown.” In “Enemy Unknown,” players took command of the titular XCOM, a shadowy intergovernmental organization established to defend the Earth from unknown enemies. The unknown enemies that triggered the activation of XCOM turned out to be aliens intent […]


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